Most strategy games offer multiple options and let the player know how those choices affect the game. Strategy games, on the other hand, often involve multiple choices for the player, resulting in different and more or less predictable game states, while others are left behind. Similarly, playing more "stealth" or "aggressive" style action adventure games is often referred to as a strategy, but since most action adventure games make the efficiency of these two strategies an issue, this is primarily a matter of preference rather than part of a meaningful match. But Final Fantasy and Baldur's Gate are almost never defined as strategy games, partly because players only choose a team or class once. When a role-playing game lets the player choose their own class, as in Baldur's Gate (BioWare, 1998), or lets the player choose their own team members, this is a strategic choice that can have a huge impact on the difficulty and experience of the game.
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